The Social Impact & Popularity of PUBG & BR

BR(Battle Royale) start from 1999 as a Novel, now it’s a kind of game genre.


Pitch Video


Identify

PUBG: Battlegrounds a game by KRAFTON Inc. in Korea during 2017 start selling on the famous platform Steam.

The unique mode of gameplay that mixing survival, finding and fight for better equipment or resource. It is the FPS that only 1 or 1 team of winner from 100 player.

However, PUBG not the first BR in the game history, but it should be one of the most famous BR in this.

Even now most of the people hear about the name of this game, especially the words from the PUBG: “Winner Winner, Chicken Dinner" when people talking about that words, we almost think to the BR.

Photo by SCREEN POST on Pexels.com

Direction

Therefore, in the identify part, we can see that PUBG and BR becomes popular and be memorize by people, which mean it’s already affecting to our society.

Then the problems will be where the effect to?

Like those topics that have been discussed before about video games, will it bring violent, addiction? Or a changing to our own value like individualism or socialism?

Whatever those question, both are may the social impact that they already bring for.

However, I expected that it’s bring the impact of Fast Food Culture, and I believe it will be relate to his popularity.

I believe it can be discover from the player community or the comment of players.

The Screenshots of PUBG in Steam

Moreover, as you can see from the picture below, 492345 players online in 24-hour before, seen PUBG be free in all of the platform, the number of player gain very fast again.

So why PUBG popularity going downward, and is it PUBG will be popular again? Then that will be what I’m gonna to find out too.

The Screenshots of PUBG in Steamcharts
The Screenshots of PUBG in Steamcharts
The Screenshots of PUBG in Steamcharts

Reference

https://cn.pubg.com/

https://www.bilibili.com/read/cv2206406

https://www.cs.jhu.edu/~chlou/2020/12/11/battleroyale/

https://steamcharts.com/app/578080

https://store.steampowered.com/app/578080/PUBG_BATTLEGROUNDS/

https://play.google.com/store/apps/details?id=com.tencent.ig&hl=zh&gl=US

https://www.xbox.com/en-US/games/playerunknowns-battlegrounds

https://www.reddit.com/r/PUBGConsole/

https://na.battlegrounds.pubg.com/

https://hot.cnbeta.com/articles/game/1230759.htm

https://hk.news.yahoo.com/%E9%A8%B0%E8%A8%8A%E9%99%90%E6%9C%AA%E6%88%90%E5%B9%B4%E4%BA%BA%E5%AF%92%E5%81%87%E7%8E%A914%E5%B0%8F%E6%99%82-%E5%9A%B4%E9%98%B2%E6%B2%89%E8%BF%B7%E6%89%93%E6%A9%9F-%E7%A6%81%E5%88%B6%E5%86%92%E7%94%A8%E5%80%9F%E8%99%9F-192900494.html

https://www.imdb.com/title/tt0266308/

https://www.youtube.com/channel/UCnXDQbqIdp-HQuDyM4p12ng

https://dak.gg/pubg/statistics/playing

https://www.businessofapps.com/data/pubg-mobile-statistics/

The Social Impact & Popularity of PUBG & BR 有 “ 5 則迴響 ”

  1. Appreciate your effort in compiling this video with editing, music and VO. You have briefly stated your topic focus which will be the impact of BR game genre on our social behaviors. You should try to avoid overlapping with your groupmate which will cover the psychological impact on gamers. Psychological is more about the mindset and social impact can be more on the actual behaviors and actions taken by the gamers, especial on a group/human-to-human level.

  2. Very good editing! The pitch was quite fun to watch.
    When discussing the popularity of a game, usually it will involve the numbers and statistics to prove its popularity.

    In the case of PUBG, it used to be incredibly popular in around 2017 so it is worth investigating why it became less popular nowadays. Or how PUBG mobile now makes it one of the most popular apps in countries like India and China.

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